Category Social gaming

Revenue Quantity vs. Quality creative. Which is more valuable? 0

Nov11

Despite having fewer titles and less revenue than Zynga, EA bought Playfish for ~$400M. Both companies have similar business models and very similar products, but the philosophy of the companies are much different.

Playfish focuses on the quality of their games with a consistent design aesthetic and compelling game design. While this might mean fewer games and higher cost per game it ensures their mission statement of creating the best games they can stays true.

Zynga focuses on making money. They either acquire games or fast follow/emulate other games and pump money into the space to drown out the competition in marketing and customer acquisition.

Zynga makes alot of money. Playfish does as well. And both companies have a lot of users playing their games. But at the end of the day is it the quality of the customer (repeat player, organic word of mouth, user turned ambassador) versus the number of customers (one time players, subversive acquisition, lead gen tactics) that really matters to potential acquirers?

It will also be interesting to see what will happen when the changes to the Facebook platform take effect in the new year in regards to notification spamming, customer acquisition flow, and direct messaging.

Read the Silicon Alley Insider article here

Facebook is cleaning up the wasteland of social gaming notifications… 2

Nov2

Facebook notification overload

Facebook announced last week 19 new items on their development roadmap to be implemented in the last two months of the year and into 2010. Of the 19 items some, if utilized correctly, will help social games become more mainstream and accepted. Others will bury a lot of the existing game models that have allowed the mafia type games to take off. continue reading »

It was only a matter of time… Stalqing on the iPhone 0

Stalqer: a new app to meet all your friend/frienemy stalking needs pretty much does what it says it does, stalks your and your friends’ locations actively and passively even if the app isn’t open. continue reading »

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