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	<title>Proper Criminals &#187; Design</title>
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	<link>http://propercriminals.com</link>
	<description>Isn&#039;t it great to work with Proper Criminals again?</description>
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		<title>Revenue Quantity vs. Quality creative.  Which is more valuable?</title>
		<link>http://propercriminals.com/2009/11/revenue-quantity-vs-quality-creative-which-is-more-valuable/</link>
		<comments>http://propercriminals.com/2009/11/revenue-quantity-vs-quality-creative-which-is-more-valuable/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 15:55:34 +0000</pubDate>
		<dc:creator>austin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Social gaming]]></category>
		<category><![CDATA[Start ups]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Playfish]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://propercriminals.com/?p=233</guid>
		<description><![CDATA[Despite having fewer titles and less revenue than Zynga, EA bought Playfish for ~$400M.  Both companies have similar business models and very similar products, but the philosophy of the companies are much different.  

Playfish focuses on the quality of their games with a consistent design aesthetic and compelling game design.  While this [...]]]></description>
			<content:encoded><![CDATA[<p>Despite having fewer titles and less revenue than Zynga, EA bought Playfish for ~$400M.  Both companies have similar business models and very similar products, but the philosophy of the companies are much different.  </p>
<p><img alt="" src="http://www.propercriminals.com/images/sharks.jpg" title="Shark eating a shark eating a shark" class="alignnone" width="308" height="231" /></p>
<p>Playfish focuses on the quality of their games with a consistent design aesthetic and compelling game design.  While this might mean fewer games and higher cost per game it ensures their mission statement of creating the best games they can stays true.</p>
<p>Zynga focuses on making money.  They either acquire games or fast follow/emulate other games and pump money into the space to drown out the competition in marketing and customer acquisition.  </p>
<p>Zynga makes alot of money.  Playfish does as well.  And both companies have a lot of users playing their games.  But at the end of the day is it the quality of the customer (repeat player, organic word of mouth, user turned ambassador) versus the number of customers (one time players, subversive acquisition, lead gen tactics) that really matters to potential acquirers?</p>
<p>It will also be interesting to see what will happen when the <a href="http://propercriminals.com/2009/11/facebook-is-cleaning-up-the-wasteland-of-social-gaming-notifications/">changes to the Facebook platform</a> take effect in the new year in regards to notification spamming, customer acquisition flow, and direct messaging.  </p>
<p>Read the Silicon Alley Insider article <a href="http://www.businessinsider.com/why-ea-gobbled-up-playfish-and-not-zynga-2009-11" target="_blank">here</a></p>
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		<title>Sagmeister and the power of time off (and lots of money&#8230;)</title>
		<link>http://propercriminals.com/2009/10/sagmeister-and-the-power-of-time-off-and-lots-of-money/</link>
		<comments>http://propercriminals.com/2009/10/sagmeister-and-the-power-of-time-off-and-lots-of-money/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 15:15:45 +0000</pubDate>
		<dc:creator>austin</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Sagmeister]]></category>
		<category><![CDATA[TED]]></category>
		<category><![CDATA[vacation]]></category>

		<guid isPermaLink="false">http://propercriminals.com/?p=78</guid>
		<description><![CDATA[Seven years on, one year off &#8211; Sagmeister
20% of your time dedicated to your own &#8211; Google
Siesta every day after lunch &#8211; all of Europe

time to one&#8217;s self.  amazing things can come from regular rejuvenation of the mind and body.  this is a great video from designer Stefan Sagmeister about why he take [...]]]></description>
			<content:encoded><![CDATA[<p>Seven years on, one year off &#8211; Sagmeister<br />
20% of your time dedicated to your own &#8211; Google<br />
Siesta every day after lunch &#8211; all of Europe</p>
<p><span id="more-78"></span><br />
time to one&#8217;s self.  amazing things can come from regular rejuvenation of the mind and body.  this is a great video from designer Stefan Sagmeister about why he take 12.5% of his time off and what he gets out of it.</p>
<p><a href="http://www.ted.com/index.php/talks/stefan_sagmeister_the_power_of_time_off.html">View Sagmeister&#8217;s TED presentation here</a></p>
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